Category: #gaming

  • The Exiled Realm of Arborea

    Since last Tuesday, an MMO just went from Pay to play to Free to play. Yup, its The Exiled Realm of Arborea (TERA). Just like other MMO its has everything like a MMO. However what intrigue me was the battle system.

    Lets talk about the world, since I’m just merely scratching the surface. The world is such an eye candy, where the settings changes as you journey across it. From desert Savannah to the lush green forest and not to forget the most darkness abyss of evil. TERA environment does not disappoint thanks to the game’s UNREAL 3 engine.

    As for races, there are not 3 standard MMO races (Human, Elves or Orcs) but a FRIGGIN SEVEN races, each with their own racial traits and passive skills. As listed below :-

    The Aman, a race of draconian humanoids

    The Baraka, a giant, intelligent race
    The Castanics, a demon-like race
    The Elins, an innocent nature loving race
    The High Elves
    The Humans
    The animal-like Popori.

    The Baraka, Elin, and Popori are gender locked (only male Baraka and Popori, and female Elin exist). Both males and females are playable for the rest of the races. Not to mention the female gender of each races is sexually sexy or loli cuteness. This might attract more virgin gamers into the scene of TERA.

    On top of that, the races doesn’t not have restriction to which class to choose from the listing whooping of EIGHT classes. As TERA DEV emphasize on the holy trinity in MMO pretty much alive in this game. As we can see it from the classes range. We have two tank class (Lancer, Warrior) , two melee DD (Berzerker, Slayer) , two range DD (Sorcerer, Archer) , and two healing classes ( Mystic, Priest).

    Questing in TERA is very generic where you need to kill number of x monsters or collect x numbers of x items and return it to the quest giver.

    Crafting, Gathering, and Enchanting in this game gives many craters a bag for its money where you can mine stuff with imaginary pickax or extracting essence from the palm of your hands. Crafting should be pretty interactive since I’ve yet to explore into it.

    Skill and stat based for character progress is pretty linear where there isn’t any much freedom into allotting stats points or skill points into unique builds. However skills get boosted up and a little customization by Glyph which are like additional gems for skill to get more powerful. ( Think about FF7 Materias)

    Battle is the most fluid and interactive mechanic I’ve ever played in MMO, up in par with Guild Wars 2 which launch a year ago. TERA is up there in the ranking when it comes to battle scene. Your movements and aiming takes into play of what will the outcome of the battle be by solo or in group.

    Dungeon/Instance is very fun where Holy Trinity(Tank, DD, Healer) really feels right, I have yet to enter high level instance therefore thrilled for what is coming next to me.

    Community wise, like every P2P mmo went F2P, kiddies around the world wanna get a piece of it, and behold a megaton of trolls, kidrage, kbwarriors, wowfans are being sucked into the realm of TERA.

    Overall since its a free just give it a go. My rate towards it would be 7.5/10  due to its wonder presentation of UNREAL ENGINE 3 , battle mechanics, and an awesome BGM

    p/s: my IGN is Orztome @ Zuras server add me and I’m a Priest tera-europe

    (if you guys don’t understand some of the abbreviation listed above please do leave a comment below)

  • Ellie Goulding – Hanging On (Sound Remedy Remix)

    Was watching the latest God of War Ascension Live action trailer and the BGM caught my attention.
    so proudly present you Ellie Goulding + Kratos feelings xD

  • Gaming Level (Battlefield 3)

    High level play begins not with your mouse or controller, but with your mind. Always remember that. Not just your ability to process information and act on it, but also your ability to not defeat yourself. Most people have no idea that they are their own worst enemy. What I mean by this is pure mindset. If everytime you die, you blame anything other than yourself, then all you’ve succeeded in doing is making an excuse not to get better.

    A mature attitude views everything as learning. When a skilled player dies, they ask themselves what to adjust to prevent it from happening again. The key being themselves and adjust. Those who succeed do so because they operate under the assumption that they must adjust to the game, NOT THE OTHER WAY AROUND. Thus, if a weapon / class / skill is really powerful, you figure out how to use it.

    The immature attitude always faults lag, teammates or the game for their short comings. Everyone knows “that guy” who plays just as much as you, always complains, yet never does better. The reason is that they can’t internalize their natural learning process and apply a feedback loop, because their pride blocks it. High level play has pride, but that’s because they’ve put in countless hours of study, practice and self-inspection on making their game better.


    This is why video games are like any sport: it requires patience, dedication, perseverance and mental fortitude to win. Some champions are born with raw talent, but the vast majority of them are built from putting clay into the oven. Not only that though, you need the BELIEF that you can become a champion player. And this is where most of you will defeat yourselves, because when I say any one of you reading this can become legendary, I seriously mean it. You don’t believe it because you say to yourself: “Oh my reactions aren’t that fast”, “I’m just not that good” or “I’m just playing for fun”. Those are all excuses. You don’t need fast reactions. You’re not good because you don’t try. If you’re playing for fun, why are you here reading this?


    The thing is, if you cannot believe that you will become a better player, you’ve already lost. All star players, types like Michael Jordan, they thrive in the opportunity to take the last shot of the game when their team is down. They have a hunger to win that supercedes any fear of losing. You cannot play in fear, as it impedes your ability to adapt and learn.

    This is the reason I love video games, because subtly act as a mental training tool. It provides instant feedback when I do something right AND something wrong. I can apply this feedback loop to correct myself immediately. Secondary, it’s a perfectly safe environment, where the only thing that can be damanged is my ego.

    For anyone in doubt, video games (notably multiplayer) in the end, are all about self-worth. It’s your ego on the line vs someone else. That’s why we obtain enjoyment from every kill, because you are proving your worth against another, just like sports. So when “that guy” is shown a weapon damage spreadsheet or video tutorial and he scoffs, saying “I just play for fun”, it’s an indirect way of saying that he isn’t willing to get better or doesn’t believe he can get better. He’s actually afraid of trying, because that might actually expose his own ego. Those who actually play for fun, aren’t afraid of losing because their ego isn’t in the game to begin with.

    So if you do care about winning, you owe it to yourself to believe than you CAN do better and that you WILL do better. Macolm Gladwell (author of Blink and Tipping Point), writes about the concept of Mastery in his book Outliers. Mastery is concept of becoming totally adept at any one subject. Whereas most people look at someone with mastery and think that they cannot achieve that level, Gladwell shows that just about anyone can achieve this level of proficiency… and that there is a magic number when it happens: 10,000. And by that, he means 10,000 hours. Your jaw may drop, because you can’t fathom the idea of spending 10,000 hours on video games. No one is asking or expecting you to. But this is a mental exercise of saying, if you were simply capable? If the answer is yes, then you admit that you can take steps to being legendary. On that, why not take them then? No one is asking you to take all 10,000 steps, but just see where it takes you. Pretend to be great and you might just succeed.


    Those of you who haven’t deboarded the pep-talk train, I realize that many of you have the drive to learn, but don’t have the resources available. Reading at places like /r/battlefield3 and improving your mental game is a fantastic first step. Motor mechanics are a huge aspect of the game that can’t be overlooked, but that is predominantly something you will just have to practice (which I can help point out). And when I say practice, I mean actual learning mindset and not logging more hours.

    Learning, in the most purest simplification, is pushing you outside your comfort zone and building new neural pathways. Everytime you play a new map or use a new weapon, are you in learning mode. But when you are playing with the goal of just racking up your score, that is not learning, that is utilizing what you already knew. Remember that the games you do worst in are the games where you learn the most. On the other side, the games where you stomp on the other team, you probably learned nothing. This is why while BF3 montages of massacres are fun to watch, they teach you nothing practical.

    So, understand that playing and practicing utilize totally different parts of your mind, because when you are playing, you are mostly on autopilot.

    When you are practicing, you are emptying out everything you know and learning anew.
    For example: You play assault, like the M16A3, shoot in full auto, play mid-range and sometimes up and close. You jump on a server, utilize your known play style, kill people, play the objective and are done. What have you learned? Probably not much, but you had fun.


    Now, instead, you are given a 870MCS with buck. You cannot play mid range and are single shooting. This is unfamilar. You engage at medium, realize you have to get in close and dirty, which you have trouble with. You’re dying a lot, it’s frustrating and you just want to switch back to your rifle. This is learning right here. Practice means playing it through the endless deaths, learning how to get close without notice and picking your fights. The point isn’t that you’ve learned a shotgun. The point is that you’ve learned the patience of closing engagement range and picking your fights. You need to be taken out of your comfort zone in order to expand your abilities. This is the true definition of learning.

    If you want to become a better player, you need to push the envelope of what you’re used to. I love the new DICE assignments because they are forcing everyone to play with weapons they might not to unlock new items. If you want to push your own abilities, I challenge you to the following:

    Equip the 870MCS on Metro or Grand Bazaar. Never stop running, for any reason, even to shoot or reload. 1 round.
    Equip only the M320 on Canals or Grand Bazzar with extra 40mm perk. Shoot at everything that moves in a window or against a wall. If you run out of ammo, suicide yourself. 1 round.
    Pick your favorite non-sniper rifle. Put it on single shot. 2 rounds.
    Equip the F2000. Put a laser on it. You are not allowed to do anything but hip shoot. 1 round.
    Equip the ASVAL. Play until you kill at least 7 in a row only using the ASVAL. If you die or use any other weapon, start over with the count.
    Equip your fav pistol. Play until you kill at least 5 in a row only using the pistol. If you die or use any other weapon, start over with the count.
    Equip the biggest LMG you have. You are not allowed to fire it, as much as you are tempted. You can, however, stab people in the back with your knife. 2 rounds.
    After these are done, play your absolute best. Every kill counts. 3 rounds.

    These challenges are all designed with very specific goals in mind. Those of you who understood flow from the last post will readily see the purpose of these exercises. They are also all difficult and you should expect to die and be frustrated. But you will learn and especially on how to put your ego aside.

    Besides practice, in both sports and video games, the watching of films/replays are mandatory. Films are a direct way of analyzing your own mistakes after the fact. Watching films of others also gives you incredible insight into how top level players think. Do you know if you miss more frequently to the left or right? How often do you get flanked when it should have been apparent? How often do you reload at a very bad time?

    If you watch film, you can answer these questions and analyze what is going on in the game. In all the most competitive games, StarCraft, CS, Halo, there are libraries of film/replays out there for people to watch for this very reason. Watching a full video of a skilled player at work is where you gain the most. Not only that, the videos where they LOSE are worth their weight in gold, as it shows mistakes they made that can contrast the successes on films where they do well.

  • Final Back to the Future Fantasy XIII-2

    So over the weeks of my absent posting, I’ve been sucked into a game from Square Enix. The only game company which hold a strong franchise of Final Fantasy, a long running typical JRPG genre.

    Since I’ve played the previous game (Final Fantasy XIII) as a curious cat as I am, I eventually fall into the rabbit hole by offering my hard earn wages to this evil franchise once again.Other than that, all I wanted to know was how was the story told so far.

    On the first impression, they have a long opening cinematic which felt like Metal Gear Solid 4. Shortly from that, I was greeted by the similar loading screen from its predecessor and right there the game throw me a battle with an Eidolon (Guardians) with me controlling Lightning.

    Everything at this point, felt almost like the previous game. After a few more battles, I was greeted again with more cinematic but to my surprised there was cinematic trigger.

    There is also tons of Live trigger where players would need to choose their a selection of dialogues and get different outcome every time. This has been confirmed by the developers that its an additional touch in the Final Fantasy series so players would feel more interacted between the games characters in the Final Fantasy World.

    A lot of critics, stated a Final Fantasy XIII done right, I feel to defer that. Main reason was if Square Enix would to make it right they should not reuse most of all the monster sprites and similar world maps which was presented in FFXIII. I bet you guys would complain that its the same Universe as FFXIII, but at least they should make an initiative to provide the same area from a different angle. I felt it was a lazy version just to milk more from the franchise. But I like a few touches made by the character design which reminds me of kingdom hearts, Sora as well has other previous Final fantasy related games. But also strangely you will get Serah some weird dress during the starting episode from god knows where.

    Furthermore, eidolon summoning was removed and has been replaced by your 3rd party being monsters you capture, this doesn’t make any sense at all when you captured monsters to fight by your side. I felt so Pokemonish. Battle system is still the same where the paradigm shift is there, graphics is still as superb as its predecessor since its design from the same Crystal Engine.

     Character progress at first seems like it was pretty straight forward where all of the role class shared the same Crystarium tree which looks like star constellation. So wrong was I when almost maxed level both of my characters, and found them a little squishy side. After hours of research over the internet, different roles on Large nods of the constellation tree has additional bonus depending on which role you place it. From this lesson I had to replay the entire game again, since I’m pretty much a  perfectionist. (SO GUYS PLEASE PLAN ON YOUR BUILD BEFORE throwing all your role points into the leveling system).

    Soundtrack was marvelous, but I felt it was pretty redundant in the mid-game where battle songs keeps on repeating it self over and over again. Some recognizable music from FFXIII was also in this game. Story wise, well considering my theory was that developers got no more further advancement of the genuine story line, they had to go and throw in the element of time paradox and time travel, where you have alternate story line which further confuses players with “what ifs” scenarios. Exploration has been expanded in this installment.

     Also a golden saucer make its comeback in this game which has been renamed to Serendipity. Players now can waste endless time on virtual money to blow on slot machine and chocobo racing. Other then that, we have puzzle temporal rifts, were players would need to solved it in order to progress to the story line. Some are ridiculously hard but doable just get ready to spend some long time and effort in solving em especially the clock puzzle.

    All in all, its a decent JRPG and a not too bad installment for Final Fantasy fans that needs a filler in their life after Square Enix failed miserably on FFXIV. Overall 7+0.5/10 (+0.5 because the game has a MOOGLE!!!)

  • In the world of RIFT~~~

    It’s been awhile since I’ve updated my blog, not like anyone cares about it. Anyway during my absence was due to a MMORPG that I was playing since May this year till September 2011.

    Yes I was so hooked up that, I’ve neglected my duties on posting news and what not…..

    But what made me realized was that I’ve hit the end-game content over the 5 months and it was no longer a fun game to play. I’ve completed both end-game PVE and also PVP as far as your single player capabilities could offer. What really put me off is the content progression of the endgame raids. It only resets once a week, and there is only 3 20-man raids content. Considering the existing guild that I’ve joined only raid those 3 instance 3 days in a week.

    Anyway goodbye RIFT since it was more of a chore to log into it and run guild raids which is taxing for both mentality and time.

    I can’t argue that,

    – Yes it’s a pretty well made MMO
    – Yes it’s a WoW Clone (pretty much a norm for more MMO’s now of days.)
    – Pretty much hectic and fun till you maxed out factions reputation, PVP ranking and fully geared with out guild raids.

    So bon voyage RIFT. I’ll just sit back chillax till Diablo III hits before the end of the world cometh. 😀

    Here is my other blog/tumblr which I’ve hooked up my journey from the start to the end of my game time in RIFT.

    http://subimpact.tumblr.com/archive

  • I like to move it move it..

    Hmm… since the launch of PS3 MOVE. It has gotten me poisoned, and pretty much tempted to get it. But sadly like always, gotta love Klang (*sarcasm*) It’s not to be found anywhere.

    So I might probably get it from play-asia which is around RM170 for the dildo like stick or worst case scenario, I’ll probably need to head out of Klang to hunt for it.
    Another sad part, it doesn’t come with a bundle of the MOVE stick + Move Game. Below are the only few bundles that are available together with some information.

    What Move Setup is Right for You?

    I don’t yet have a PS3
    • Your best option: *PlayStation 3 Sports Champion Move Bundle
    • How much it will cost? $399.99
    PS3 Move Bundle
    I have a PS3 and nothing else
    • Your best option: **PlayStation Move Bundle
    • How much it will cost? $99.99
    Move Bundle
    I have a PS3 and PlayStation Eye camera
    • Your best option: Move Motion Controller
    • How much it will cost? $49.99
    Move Controller
    *The PlayStation 3 Sports Champion Move Bundle comes with: a PS3 system, 1 PlayStation Move motion controller, a PlayStation Eye Camera, the Sports Champions Blu-ray game and a PlayStation Move game demo disc.

    ** The PlayStation Move Bundle comes with: 1 PlayStation Move motion controller, a PlayStation Eye camera, the Sports Champions Blu-ray disc game and a PlayStation Move demo disc.

    For those of you who own a PS3 already, the PlayStation Move Bundle is the complete Move package, offering everything that you, your friends and your family need to enjoy PlayStation Move in both single-player and multiplayer modes. The PlayStation Move platform is designed to be flexible. We’ve done our best to give you plenty of options, both in terms of gameplay and hardware, so you can customize your PlayStation Move experience to fit the way you game.
    For the vast majority of PlayStation Move games, you can play with one motion controller when playing solo. There are some titles that give you the option to play single-player with one *or* two motion controllers if you would like, such as Sports Champions. It’s completely up to you. One title launching this fall that is an exception worth noting is The Fight: Lights Out, which requires two motion controllers to deliver the best possible experience, tracking both arms and your head with one-to-one precision.
    In many games, when you’re playing against friends or family, you can all share one motion controller – in a game like Start the Party!, for example, players can just pass the motion controller around. You will need more than one motion controller only for simultaneous game play — for example, if you’re going head-to-head with a friend in a Sports Champions gladiator duel, you will each need your own motion controller.
    PlayStation Move
    The PlayStation Move Navigation Controller is an optional add-on that brings directional buttons, an analog stick, and two face buttons into the PlayStation Move’s control scheme. The sleek Navigation Controller essentially replicates the left side of the DualShock 3 controller for familiar and natural control. At $29.99, we think it’s a wonderful supplement to the PlayStation Move platform, especially for games like Heavy Rain, where you control a character, but it’s not required for any of the PlayStation Move games. The DualShock 3 controller that came with your PS3 will let you do everything the Navigation Controller does in all PlayStation Move titles.
    It all goes back to the PlayStation philosophy that every consumer is different, and everybody benefits when you get to make your own choices. An extra motion controller or a navigation controller are additive to the PlayStation Move experience. For some of you, aiming a bow and arrow with two motion controllers in Sports Champions will be the enhanced realism you’re craving; for others, one controller will work just fine.
    Bottom line is, we’ve got you all covered. We hope we’ve provided enough great options for all of you out there and can’t wait until you can get your hands on PlayStation Move come September 19th.

  • Red Dead Redemption Ready to lift off!

    After successfully completing Final Fantasy XIII yesterday around 6pm. Finally, I manage to boot up the borrowed game from Richard. And behold the cowboy setting for this game. Imagine GTA IV in the western days.

    Half way down the story mission, suddenly my PS3 broke a wailing sound like a jumbo jet. I was like holy cow, my PS3 fan is hitting the high mode. The longer I played, the more disturbed it becomes. I stop my gaming session, worrying it would make my PS3 retired for good.

    By lurking around the web, it seems majority of PS3 users played RDR on Fat PS3 has similarity issues on the loud propelling fan sound. And majority advices on replacing the stock thermal compound.

    I made my decision to perform such project to replace it, maybe later on after getting off from work. Not to forget a good tutorial on how to disassemble a PS3 by the following link : http://llamma.com/PS3/repair/PS3_disassembly_tutorial.htm

    Well I still need to grab some stuff during lunch break to get ready for Project PS3 Thermal. Below are my shopping list:-

    1x Torx screwdriver
    1x Cooler Master Thermal Compound Kit ‐ Thermal Fusion 400

    Hehe, so stay tune for my operation on my baby PS3. Probably Pic & Videos will be included.

  • In loving memory of Rachel a.k.a Aphrael. It’ll never be the same without you.

    R.I.P fellow gamer, 
    I still remembered the giggles and fun times we had during GTA IV
    Rachel aka Danifae may you be always be in the joy of us in gaming.

  • My rants on Counter Strike @ 1998



    Half-Life: Counter-Strike, a game that has started years ago with little hopes, but has developed into a popular team-based first person shooter in many countries. When Counter-Strike was initially released (Beta #1), comments were shot on the Counter-Strike team for making a mod with an unsuccessful future. Great effort was put in to improve the game, and version after version it became more obvious that the game was going to be a big hit.



    When Beta #2 was initially released, the game became more popular, and players enjoyed it. Then came Beta #3, in my opinion, the best version of Counter-Strike they’ve released so far, although the graphics were a little down. Reason being that, Beta #3 had a true spirit of game play, yes, the bugs were there, no, we didn’t care. Then came Beta #4, with even more tweaks and improved graphics, which was also not a bad version. However, version after version, the Counter-Strike servers were getting filled up quicker, and more servers had to be started to satisfy the community.



    As the game got more popular, more of the younger people have started getting interested in the game, and trying it. I’ve figured out that many young boys at around the age of 10 like action on TV, as well as in games. I don’t know how they feel about Counter-Strike, so I cannot speak a lot in this section. What I’ve realized though is, when I was playing Max Payne a few days ago and a few of my cousin brother friends came over (aged 10/11), they started moaning about how you die soo easily in Max Payne, and yet they still want realism in a game. Contradiction. What the ####? How can you have realism if you want to have like infinite health or something?





    By the time Beta #6 of Counter-Strike was released, a major problem had revealed it self and turned out to be an even bigger problem version after version. This problem was, cheating. By the time the game was popular doing the Beta #6 days, hackers didn’t have to think a lot to realize what they could do. Hackers realized (by looking at how the Half-Life engine was modified from the Quake2 Engine, and by version change histories of Half-Life) that exploiting the Half-Life engine, and creating cheats for Half-Life, and Counter-Strike, was not going to be a hard job. Hackers, and the so-called “Script Kiddies”, all started creating hacks for the game, and because of the easy to exploit Half-Life Engine, the variety of cheats was very great. We had cheats from wall hacks, to hacks to remove smoke and flashes, to hacks that would tell you where someone is to simple hacks that modify the player models making it possible to again identify where others are.


    Ever since Beta #6, trying to eliminate cheats for Counter-Strike became a mission for both the Counter-Strike team and Valve. Much time and effort was spent modifying the Half-Life engine to eliminate cheats, with little success. Attempts to eliminate cheats were clearly only temporary fixes that rendered the code for older cheats to fail to work. But as I stated, because of the poor game engine, it didn’t take long for hackers to come out with new stuff.





    As more and more cheaters emerged (especially in Asia, Singapore), more and more people started complaining and begging for the cheats to be fixed. We have people on forums on chat rooms on the Internet complaining about the cheaters like it’s the end of the world. The problem was, because of how many (“many” does not mean all, so please do not be offended if this doesn’t apply to you) people in the Singapore Counter-Strike community think this simple way: “If someone cheats, and they keep cheating, and the cheats can’t be eliminated, just to make things fair, I’ll cheat as well”. I’m sure quite a number of you, even Counter-Strike players, have to agree with me on this.


    Because of the way the community thinks, as stated earlier on, the number of cheaters per server started to grow slowly during the v1.0 days of Counter-Strike, and now rapidly. I’ve got friends, who I know for a long time, and I trust, and they are not scared to admit (why should they be) that even they cheat in the Counter-Strike servers. Obviously I’m against cheating, and I will always be against cheating, they give me a point. They say that when you go in a Counter-Strike server nowadays, at least half of the server is cheating, whether it looks like it or not. Nowadays Counter-Strike is based on how good your ping is over the Internet (which determines how accurate your aim-bot will be).





    One of the major problems with Counter-Strike is that many people take the game too seriously. Whether you play online, or play in a LAN shop, people are constantly swearing, and cursing at each other for every minor thing that happens. So what if someone camps and snipes you with an AWP, instead of swearing and bitching and all the works, find a way to take them out the next round, if that’s what they’re constantly doing. Also I feel that often people forget about teamwork, and all they concentrate on is their frag count. Which is not good, because as you all know, Counter-Strike IS a team game.


    Another problem with Counter-Strike is the developers of the game. Counter-Strike was enjoyed most by people when the game was at Beta #3 and Beta #4 stage. After that, the developers of the game have taken out many (too many for me to recall) game aspects that reduced the fun of the game. It’s also obvious that the Counter-Strike team is trying to make the game as realistic as possible, and at the moment, I still feel that the game isn’t anywhere close to realistic, although there is some (very little) realism in it. One thing I do remember (and miss) about Counter-Strike is the time when weapons dropped were not removed from the battlefield after a round. I still believe that weapons should stay, but the price of a weapon should be heavily increased. This way, there is more skill involved; people will have to rely on others to go on battle. Now few might disagree with me, but that’s what configuration options are for. I do not want to hear your opinions about that.





    Talking about the Counter-Strike team removing certain game aspects, I still feel that the Counter-Strike development team fails to listen to the community a lot of the time. And it IS quite obvious that the community is voicing their opinions out one way or another, so I do not believe that the team doesn’t get any of the big messages going around. I remember one time (Beta #6) when this ‘feature’ was added so that if you strafte around and shoot an AWP (or any other gun) your bullet will go flying in all sorts of directions, call that realism? Now I know that MANY people were complaining about that, and many even requested for it to be removed. I requested back then that they add a configuration option (server side, obviously) to set if the bullets should start going in weird places if you walk and shoot at the same time. Did the team listen? No.


    So to clear things up a little bit, my main reasons for hating Counter-Strike are:
    (A) The community stinks
    (B) The creators keep adding ‘features’ that remove the fun out of the game
    (C) The game no longer contains the spirit it used to have
    (D) The creators fail to listen to the community
    (E) People that play this game (talking about Singaporeans), tend to forget other games when they play Counter-Strike.


    Most of my hatred for the game is still because I very much dislike the community. If the community could clean up a little bit, stop cheating for a change, things will become better.





    I shall apologize to those true Counter-Strike players who very much respect the game, but are fully against the cheaters and agree with me on some if not all of what I’ve mentioned above.


    I am serious though, if the following would happen, I might consider playing the game again:
    (A) Those who know cheating is bad, stop cheating. Even if others are, so that the ratio of cheaters starts to drop.
    (B) Valve stops talking rubbish all the time about anti-cheat features, but actually makes some and tests it properly.
    (C) The Counter-Strike creators listen to the entire community in different regions, so that they know what is best to do.
    (D) People stop taking that game too seriously, and drop the constant swearing.


    Please guys, do me one favor. I’ve actually bothered to type this out, because I wanted to show you what I truly think of the game. What I’m saying is not bullshit; if you want to give an opinion, go ahead. I’m saying this thinking that it might help the community, teach maybe the younger players something (if they actually bother read this).